Top fitness companies like Orangetheory and EGYM are using gamification to build community and motivate people to work out with their peers.
More than just fun, VR fitness games can be a low-cost way to promote recovery and well-being following surgical procedures.
The gaming-inspired Lanebreak experience is available to Peloton all-access members using one of the company's Tread treadmills.
The new controllers bring Zwift closer to its goal of allowing riders to control their game directly from behind the handlebars.
Asensei XR brings full-body motion capture, movement recognition and coaching intelligence to AR/VR fitness platforms.
The music licensing provider sees exciting opportunities to enhance VR fitness and gamification experiences with hit songs.
Litesport is a VR/AR workout that is perfect for those looking for an engaging way to begin working out or supplement their fitness routine.
SportsArt, a world leader in creating sustainable fitness equipment, is using hardware and software innovations to create better products.
Dana Milkie believes the fitness industry needs to lean into AI and gamification, two areas where EGYM is putting its focus.
Marvel confirms the fitness experience is rolling out this summer for iPhone and Android users via the upcoming ZRX app
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