Gamification
Peloton Brings Gamification to Treadmill With Lanebreak Tread
The gaming-inspired Lanebreak experience is available to Peloton all-access members using one of the company's Tread treadmills.
Zwift Takes Gamification to Next Level With Cycling Controllers
The new controllers bring Zwift closer to its goal of allowing riders to control their game directly from behind the handlebars.
Asensei XR Could Be a Game-Changer for VR Fitness
Asensei XR brings full-body motion capture, movement recognition and coaching intelligence to AR/VR fitness platforms.
Feed.fm Brings In-Game Music to VR Baseball & Softball
The music licensing provider sees exciting opportunities to enhance VR fitness and gamification experiences with hit songs.
Product of the Week: Litesport Will Add Some Fun to Your Workout
Litesport is a VR/AR workout that is perfect for those looking for an engaging way to begin working out or supplement their fitness routine.
How SportsArt is Using Tech, Gamification To Make Fitness More Sustainable
SportsArt, a world leader in creating sustainable fitness equipment, is using hardware and software innovations to create better products.
EGYM’s Dana Milkie Wants the Fitness Industry To Embrace Gamification & AI
Dana Milkie believes the fitness industry needs to lean into AI and gamification, two areas where EGYM is putting its focus.
Marvel Fitness App Promises To Bring Superheroes to Your Workout
Marvel confirms the fitness experience is rolling out this summer for iPhone and Android users via the upcoming ZRX app