Gamification

Peloton Brings Gamification to Treadmill With Lanebreak Tread

The gaming-inspired Lanebreak experience is available to Peloton all-access members using one of the company's Tread treadmills.

Zwift Takes Gamification to Next Level With Cycling Controllers

The new controllers bring Zwift closer to its goal of allowing riders to control their game directly from behind the handlebars.

Asensei XR Could Be a Game-Changer for VR Fitness

Asensei XR brings full-body motion capture, movement recognition and coaching intelligence to AR/VR fitness platforms.

Feed.fm Brings In-Game Music to VR Baseball & Softball

The music licensing provider sees exciting opportunities to enhance VR fitness and gamification experiences with hit songs.

Litesport workout

Product of the Week: Litesport Will Add Some Fun to Your Workout

Litesport is a VR/AR workout that is perfect for those looking for an engaging way to begin working out or supplement their fitness routine.

SportsArt

How SportsArt is Using Tech, Gamification To Make Fitness More Sustainable

SportsArt, a world leader in creating sustainable fitness equipment, is using hardware and software innovations to create better products.

EGYM Dana Milkie

EGYM’s Dana Milkie Wants the Fitness Industry To Embrace Gamification & AI

Dana Milkie believes the fitness industry needs to lean into AI and gamification, two areas where EGYM is putting its focus.

Marvel fitness app

Marvel Fitness App Promises To Bring Superheroes to Your Workout

Marvel confirms the fitness experience is rolling out this summer for iPhone and Android users via the upcoming ZRX app